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Sobel Filter | Texture Mapping | Blinn-Phong Shading | Parallax Occlusion Mapping | Cook-Torrance Shading | Greyscale Filter |
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Hello!
My name is Gary Keen and I am a BSc(Hons) graduate in Computer Games Development. After finishing my degree, which touched on a range of different subjects within programming such as artificial intelligence, gameplay mechanics, software engineering principles and networking, I found my passion in visual programming and working with the GPU to output the highest quality effects whilst remaining optimised enough to be run in real-time. So whether you're an interested employer or a student attempting to understand how these techniques work, this website offers my knowledge to all.
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